awkwardturtle

Rules are bad in this game!

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Not always but very often indeed. 

As well as a port boat may penalise a starboard board when approching the lower mark... 

and proper course is being applied in weird place.

funnily VR is fixing some of their rules but none of these. 

buth the weirdest currenlty is the bogus penalty system. 

 

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yep really really bad, Actually i think it was even better in previous version because right now even the standard 2 boat overlap, rooom to round is bogus.

but @[VR] Crew dont't care.

 

 

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The new upgrade system makes the game very unfair, as soon as you are willing to spend 4500 gold pieces in a major upgrade, you can sail backward and still win the race. I understand, that virtual regatta wants to make money with the game, but the step between the upgrades are too big. The winners of the last competitions had so much faster boats, that it is impossible with a normal boat to compete.

So, its a game of spending money now, not fun anymore. Pity!

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yes and it is not small money as you need 600€ to compete fairly... 

but here is a little secret,  VR dont care if you and i stop playing 

Edited by L1

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hi mikle, 16 was there already with its 15 infamous friend for quit some time. 

there are adjusting rules currently and its improving globally but as a side effect it looks like 16.1 got more "power". 

this will probably be adjusted down soon.

They want to improve their rules support so its should be for the best even if there is  (some ) room for improvement.  

my 2cts

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The changes to the rules in the game have made some strange rulings to happen. I just had a penalty on the start line when I was on starboard tack and another boat was trying to cross in front of me on Port tack. Also, many times, at the start line, if someone runs into the back of me I get the penalty for 'acquiring right of way.' And this is when I haven't even deviated from my course. In a race I was just in, in the Star series, I rounded a buoy (well clear of it) and received a penalty from a boat that wasn't even there. Some people may have complained about the way the game interpreted rules before, but now it is just ridiculous. I mean, really, getting a penalty for being on starboard and hitting a boat that is trying to cross on port is just too much!!! And now, it seems, they are so confused about the rules, they stopped saying what the penalty was for (except for the 'acquiring right of way', which seems to applied at some very strange and unfair times) , and just put up the sign 'Penalty.' Please, tell us what the penalty was for.

Steve_NZ777

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Steve,

Regards knowing what rule was "judged" to be broken, there is a rule number posted below the clock and beside the penalty duration count down, as per this photo: www.www.dropbox.com/s/jegvur0kvnhuawa/R15.JPG?dl=0 . Has this now disappeared? (Play on iOS and haven't noticed if now removed?)

I have had P/S penalties off the start line twice, before and during the worlds qualifiers, so I don't think this is a new bug.

Rules engine bugs is the big topic. Sailx spent years refining theirs and it was still imperfect. The developers could consider telling the non-penalised boat what rule was judged to be infringed, and give the option of transferring the penalty if they deem it to be unfair/incorrect. But there is less of a community here, and no replays/fair play spirit/rules awareness here compared to sailx so I don't think many would feel compelled to transfer penalties.

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Hi, Crofter

For your information,
I checked the display of the reason of penalty before starting ( attack to official boat :P)
and I could know the reason Rule No.31 ( Playing my mobile phone with Android OS ).

Jubilee (Japan)

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Le 07/01/2019 à 23:47, Crofter a dit :

Steve,

Regards knowing what rule was "judged" to be broken, there is a rule number posted below the clock and beside the penalty duration count down, as per this photo: www.www.dropbox.com/s/jegvur0kvnhuawa/R15.JPG?dl=0 . Has this now disappeared? (Play on iOS and haven't noticed if now removed?)

 

Thanks Crofter, I'll check it out. I haven't noticed the number before, I just saw previously the explanation was in the circle below the word 'Penalty.' I use chrome on windows.

One rule that seems to be coming up a lot at strange times is 'acquiring right of way.' Twice today I had someone run into the back of my boat on the start line and I was stung with that penalty.

Anyway, thanks for answering :)

See you on the water

Steve

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Thanks for the link Crofter, I just had a look and I see what you mean. I never noticed that before!

I better go get a penalty so I can have a look :)

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On 3/18/2018 at 6:37 PM, awkwardturtle said:

Rule 18 doesn't apply and any boat sticking it inside from behind draws a penalty on the boat ahead inside at the zone! NEEDS TO BE FIXED!!!

+1

 

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On 1/7/2019 at 9:10 AM, SteveB said:

really, getting a penalty for being on starboard and hitting a boat that is trying to cross on port is just too much!!!

Steve_NZ777

+1

had this a couple of times in the "offshore" class

spec. at the distance /runoff mark. a leeward boat does not make the mark, tacks onto port insiode the zone and on collision my boat is getting a rule 18 (mark room) penalty. 🤬👿

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I played/sailed on SailX for years. Semms they are bankrupt. Too bad. 

So, some rules should indeed be updated, not in the least Ruile 16.1. Being penalized by a leeward boat for Rule 11, which should be R16.1 is frustrating.....

By the way: happy to have found a new virtual sailing app.

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2 rules bugs I think should be addressed.

1. At the left leeward gate mark (looking upwind), 9 times out of 10 the inside boat will be penalised even if she is taking appropriate mark room. (This may happen on the right mark also, but I haven't experiences this so much recently.)

2. I think this is what emarck means. When 2 boats are overlapped on a beat, and the leeward boat presses Tack and hits windward just before she is head to wind, the windward is always penalised for 11 where it would usually be more fair for leeward to be given a 16.1. Sailx had a lot of issues with 11 vs 16.1, programming in reaction times etc, so I know it is hard.

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today, playing against konadog, another canadian, i found myself directly behind him.

he luffed his sails and i hit him, getting penalized.

in the real world, that would have been a penalty as even though he would be the stand on boat and i would be the keep clear boat, i had 0 time to react. 0 time to keep clear.

room to keep clear is part of sailing and this game ought to incorporate that too.

Edited by contingency

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13 hours ago, LaMerNoire - BSP said:

hi contingency

in real life you announce a luff ... on that game, you just have to anticipate that the guy can hit you and you should stay clear before

you're telling me that i should take action to stay clear, changing my proper course, so that i can avoid hitting someone that is clearly giving me no chance to respond and keep clear?

🤔

wouldn't that discourage close racing?

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Il y a 2 heures, contingency a dit :

you're telling me that i should take action to stay clear, changing my proper course, so that i can avoid hitting someone that is clearly giving me no chance to respond and keep clear?

🤔

wouldn't that discourage close racing?

Hi contingency, yes, of course, you have to plan and be prepared for every possible 'contingency'. It doesn't discourage close racing, it encourages smart racing.

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Sadly there are players who "exploit" the in game rule system and bugs and put penalties on their opponents every time they get a chance to do so.  Most of the top sailors can anticipate those situations and simply avoid them by tacking away or keeping distance. I don't think that's the way it should be, but if you think about the game as a game with its own rules "inspired" by the official racing rules instead of a simulator, you'll still enjoy it. 

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many esailors think about real sailing rules when they(we) play this game(i do also). still very hard to discuss about the rules when we play this game. but it’s also pretty hard to be a gentleman in this game when we want to win. every esailor knows there should be a manner for racing. VR TEAM know it and they have been struggling for this game getting better. let’s be patient and enjoy this game, Mr :) 

heating up is “the game” :) 

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Il y a 21 heures, sean bond a dit :

VR TEAM know it and they have been struggling for this game getting better. let’s be patient and enjoy this game, Mr

Fix bugs can be much faster if the goal is set... 

Something tells me that the improvements we will not wait.
As it happens with all tactical simulators ...
Let's be content with a novice simulation level! 😍

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