Your Mom SA

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Your Mom SA last won the day on June 12 2018

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  1. The good news is that VR's goal is clear. They want the box to be a proper TSS exclusion zone. And they've recognized that there's an issue because they made a change. And there's still time for them to put in a successful solution. The leaders shouldn't get to 4 until the French afternoon Wednesday. And the leaders' routes probably won't be dramatically impacted by a correction to this issue until an hour or two later. So they have almost all of the French Wednesday workday to resolve this. If it isn't properly resolved by the end of the French Wednesday workday, then Thursday will involve aggravated people accusing the boats who sail an "accepted" course of cheating, etc. Hopefully that can be avoided. They used "ice exclusion zones" a long time ago, but I haven't seen them since the last Vendee. Honestly, if they can't achieve what they want with gates, they could just stick a red island in there. Anyone who tries to sail through runs aground. Ugly, but effective.
  2. Has a clear answer been given? Early routings look like it might be good to pass North of 5 and South of 6... In the interest of quality competition without angry customers, it would be very nice if VR would clarify this situation before boats get to 4. I realize the intent is to define an exclusion zone, and that in real life, boats should not sail through the middle of the box. But that isn't what has been defined in the game, unless I'm misunderstanding something. I'd just hate to see the winner sail through the box while the best finisher among boats that went north or south of the box is angry.
  3. I'd like to ask for confirmation in English... Is this conversation still in progress, or has a conclusion been determined? My impression is... -This is intended to be an exclusion zone. The two black arrows are meant to be the two acceptable paths. -But technically, it is defined as two exclusion lines, not a zone. So the red arrow would also be accepted. -Technically, you could also flip the red arrow over and sail south of the first buoys, north of the second pair, and then turn to the finish. It is very unlikely this would ever be a useful strategy, but it would be accepted. Correct? Of course it is entirely possible that the best course may be near Guernesey, which would make the whole conversation irrelevant.
  4. Thanks again. I didn't know about 2D. That definitely makes a variety of things easier. Although it's a little less fun than 3D.
  5. Thanks! So I guess you and the others who take this seriously are spending money to buy green chips, then? I don't care enough about it to put money into it... So I use VMG only for maybe half my races, and nothing the rest of the time. Interesting that the wind sock information is so critical. Since I never use it (except when the game gives all options, which seems to be for the first race of each event), I hadn't figured out the timing yet, so I didn't pay much attention to it. I've just been sailing for dark water and hoping the shifts will average out. The truth is, though... I foul other boats way to much, which has nothing to do with options. I know the rules, and in real life, I can control my boat quite well and avoid contact, but... in the game, I find it very difficult to avoid contact without over-steering, etc. And then sometimes downwind I'll gybe into a boat I didn't know was there, etc. And I frequently approach the windward mark on port tack and decide it's better to plow in there and eat the foul than waste time trying to avoid the inevitable. I guess if I was paying for the options, sometimes I might be able to get out in front of the carnage, though.
  6. I don't do Inshore much... usually just at times like now when I have zero Offshore races going. I'm trying to get a better understanding of the options you can choose at the beginning of each race by spending green chips... I can't find any Help or other discussion about this. Am I missing it somewhere? -Start ling timing. I've seen what it does... when you're pointed at the start line, it gives you the straight-line time to get there. Is that at your current speed, or does it account for acceleration (which makes a big difference with F50s!)? -Layline. Seems pretty simple... it just extends the laylines out to infinity, right? -Best VMG. This is the only one I've been spending green chips on. Push B on the keyboard, and it steers VMG upwind or downwind for you. Nice. It seems to do it pretty well. Do the best racers use it, though, or is it actually possible to do better with hand-steering if you're good at it? And does this do anything else? -Wind Shadow. I've used this a couple times. I can see that it shows you your shadow and your opponents' shadows, which is helpful. My question is... If you don't pay for this... do you still have a shadow that you simply can't see? If so, then the competition is fair and this is just for visibility. But if you have to pay for this to have a wind shadow, then you need to be paying for this to be competitive. -Wind intelligence. Is this just the wind socks at the top of the chart? What do they show? Impending windshifts? How far into the future? Thanks! -Mom
  7. No, but he has experience with land that can only be seen when you remember to zoom in enough... www.www.sailingscuttlebutt.com/2014/12/05/wouter-verbraak-team-vestas-wind-went-aground-volvo-ocean-race/
  8. Just ask Wouter Verbaak...
  9. As far as I know, blue should always be safe (as long as it's still blue at max zoom). VR doesn't care about depth. You can sail a supermaxi in a puddle.
  10. Thanks to both of you for responding quickly, but... My point is... If you sail through the gate that Pat-Rock circled... that will indeed validate G4... But then if you pass North of Lolland from there (passing near Vordingborg), you will be able to sail to the finish without ever validating G5.
  11. I believe there's a flaw... -The first pair of gates looks fine... One to the West for the normal route, and then an alternative at Helsinborg. -The second pair also looks fine... One to the West for the normal route, and then an alternative across the East alternative (near Stralsund). -The third set is the concern. There are three gates in that set. One in the middle for the normal route... And then one to the West (near Flensbourg) and one where the East route would rejoin the fleet (near Fehmarn). These are all ok, but there is a gap in their coverage. If a boat sails the East route, passing Copenhagen, and then passes North of Lolland, they would fail to validate any of the gates in that third set. I believe it is necessary to adjust one of the gates of that third set, or add a fourth gate to that set, so that boats sailing that route will still be validated. I realize that route is unlikely to make a lot of sense... but the forecast has some light winds that could make exploration of that area worth considering... and it would be preferable to have this scenario resolved before boats get there.
  12. Thanks, Pat. This matches my understanding. I was just asking for the purpose of advance public confirmation, to minimize risk of confusion. Thanks!
  13. For the sake of avoiding the situation from Beneteau that some people are upset about... May I ask @Pat-Rock @Vector or another moderator to verify that it is NOT necessary to follow the white line in this race? I believe that literally ANY route that gets you to the finishing circle will be acceptable. Northbound, this doesn't mean much... It just means that if we hard weird wind conditions that led you to want to sail among the islands of Nationalpark Vadenhavet, you could. Southbound, it matters. Listed from the Westernmost to Easternmost options, I believe you could go... -Aggressively West, around Middlefart, or -Follow the white line to Nyborg, and then go West of Langeland, or -Just follow the white line, passing East of Langeland, or -Through Helsinborg and around Copenhagen, and then North of the island of Mon, and then through any of the channels from the town of Nyord to the finish, or -Through Helsinborg and around Cpenhagen, and then South of the island of Mon and on to the finish, going to eiher side of Fehmarn. I think that covers all of the options, short of detailing every channel one could follow north of Mon. In most wind conditions, it probably won't matter... but I figure it's worth being very clear about it, just in case some weird wind conditions result in a strange course being fast. Also... I believe it is NOT possible to take a short-cut through the fjords... It looks like that path is closed by land in Aggersund. Correct?