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Virtual Regatta Club House

Sisu

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Posts posted by Sisu

  1. Hi Liese, I am also a VSK5 veteran.

    Penalties are automatic only, and no cancellation is allowed, even in private races, and I don't think it is possible to save replays for postrace debriefing as it was in VSK. Additionally, there are no collisions - boats "ghost" through each other. In my opinion, this encourages penalty-hunting behavior.

    VSK was notorious for calling Rule 15 too often. In this game, it's the opposite - Rules 15 and 16 are rarely called, and competitors will often use a very quick luff or jibe to starboard to penalize opponents. Because collisions are not modeled there is very little boatspeed penalty for doing this. If you attempt to make a close pass downwind, you had best have very quick reactions.

    VR also has a issue with correctly calling Rule 18 at leeward marks on opposite jibes. It will almost always rule in favor of the boat on starboard, even if the boat on port was inside overlapped.

    I played a little bit in VSK5 the other day after spending most of the last month in VR. I like how easy it is to organize races with friends and the amount of competition here, but I miss a lot of the features in VSK5. Still, I've been having fun on VR. It's fun to see online sailing so popular!

  2. Our club just had its first set of races last night. A few tips:

    1. Use some sort of voice app to communicate in races. Discord is popular for gamers, Jitsi is an open-source alternative to Zoom that works well. We used Zoom but it kept kicking us off every 45 minutes. (Suggestion to the developers - allow unrestricted in-race text chat for private races)

    2. Either have a set number of races planned for each night or a "no race after" time. That way, if racers drop off the chat, they know whether or not there are still races being run.

    3. Sometimes the game will not allow you to reuse passwords on back-to-back races. Either alternate between two or have a designated password for each race (i.e. vyc1, vyc2, vyc3, etc...).

    4. Have a designated scorer record results before closing out the race. I just used a paper grid as I would in real life, then inputted scores into Sailwave (my favorite scoring software). If you want to make things a little easier, ask each racer in your club to include a unique number in their boat name, kind of like a sail number, for shorthand recording of results in a large fleet.

  3. On 4/17/2020 at 8:57 PM, regattaguru said:

    Room to keep clear only comes with a change of course, not speed.

    Ok, I'll grant you that Rule 16 doesn't apply to speed changes, probably because the rule writers didn't anticipate the ability to slam on the brakes instantly by hitting the space bar. The fact remains that Rules 15 and 16 are enforced way too narrowly (though I did actually see 16 called in a race today).

    My main gripe is the downwind Rule 18 port/starboard bug. That's such a basic, fundamental discrepancy that significantly alters strategy in the game. Also, the game doesn't apply Rule 18 to finish marks.

  4. 6 minutes ago, torsail said:

    Non-VIP users can set up custom races, both private and public.  It costs 200 red tokens, I do this all the time.  VIP members avoid the per-race fee.

    Nobody needs to be VIP in the races I create for my club.  I can't speak to races created by a VIP user.  Though my guess is it's the same and any user can join a custom race.  

    We have seen problems creating and joining races, notably at peak times when the game is bogged down.  Also user error, typing in the wrong code, and people trying to connect from slow/unreliable internet connections.

    Ok, the non-VIP I was testing it with said he couldn't access any custom races, but could once he joined VIP. You're not doing anything special like creating a club here on the forums, you're just sending your users an access code?

  5. 14 hours ago, SailChiTown said:

    this isn't illegal, the boat ahead is ROW and the only thing that protects the boat astern is a change of course. if all the boat does is luff sails and no change of course, you have to avoid and you don't get any RRS 16 protection.

    the game rules, here, are working right. many other times, the rules engine sucks

    The key part of his statement was "with no reaction time." In this game the definition of "space to comply with her obligations under the rules ... while manoeuvring promptly" (room to keep clear) appears to be "enough time opportunity for someone with the reflexes of an elite fighter pilot to just barely be able to get out of the way."

  6. Does anyone seem to randomly lose control at marks? Today I was winning a race at the leeward mark, setting up for a nice smooth rounding, then all of a sudden the boat rounded up abruptly and hit the mark 😡. I did not have VMG assist active, so it couldn't have been that, and I was just gradually tapping the arrow keys to round up. What the heck???

  7. Yeah, I'm all for a good luffing match, but there seems to be practically no recognition of Rule 16 (and often 15) by the rules engine. Try passing someone to windward and they just abruptly slam into you and draw a foul. Seems to be worst in the Star, where the distances are close and it's easy to luff all the way up because there's no spinnaker. Also, unless I'm missing something it doesn't handle Rule 18 correctly at leeward marks on opposite jibes, usually ruling in favor of the boat on starboard regardless of who had overlap.

    It's a double-edged sword, but maybe this game should model collision physics (not damage, but definitely a speed hit). At least then, if you try to stick a penalty on someone you'll slow yourself down too.

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