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Please share how the rules are actually implemented

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To the developers of VR inshore,

It's a great game, especially for lockdown. However, the rules as described in the published documents do not reflect how the rules have been actualy implemented in the game. In particular rule 18 but also 15 and 16.

This is not a complaint that they are not the same as real sailing. That doesn't matter at all. What does matter is that the players can know the rules as they are being applied and sail accordingly. Otherwise the gameplay experience is frustratingly random and I'm sure you'll lose (paying) players because of it. 

Rather than forcing players to try to reverse engineer how the rules have been implemented (possible, but not fun) it would be much easier for everyone if you can share how they have actually be implemented.

Best,
A new fan of your game

To the other players,
If you agree with me, please get in contact with the developers somehow (DM them on Twitter?) and/or reply to this post with support. If you have managed to work out any of the quirks of the rules and fancy sharing them then that would be great too!

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Dear JPJPJPJP and developers of VR,

I totally agree with the opinion of JPJPJPJP, that it would ad a lot to the game, if you could publish the "special" rules in the VR inshore game. For dedicated sailors it is absolutely not intuitive, that you can be crashed deliberately from behind when sailing slow before start or at a mark and get penalised for that or that a rushed change of course leaves you with no right to crash your opponent when not giving time to react etc.etc. This are some of the differencies to normal sailing I worked out during hours of experimenting. What I still didn't figuere out are the formulas used to calculate the points you get for a certain place after the race. 1st ist 100, last is 1 but the rest is difficult to model whatever formula I tried.

Thank you for the game which is great fun during lockdown anyways but please publish more details about the mechanics of the game

Macandy1

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Great points mentioned above!

Also, why no rule 14 at all in the virtual rules?  Deliberate contact at strategic points seems to be the goal of those that win races consistently.  Clearly connected is rule 16.1.  There needs to be more than 1/100 of a second to respond to aggressive actions of other boats that are clearly intended to create contact.  Or, maybe penalize both boats under rule 44 so there is no incentive to create collisions.

When we all get back out on the actual water, I foresee a lot of collisions with actual damage for those who have been playing here...

 

Separate, yet connected point:  It'd be interesting if right of way rules also applied to upwind vs downwind boats (this may require some longer second leg lengths on courses though).

 

Curious George

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On 4/25/2020 at 11:39 AM, JPJPJPJP said:

To the developers of VR inshore,

It's a great game, especially for lockdown. However, the rules as described in the published documents do not reflect how the rules have been actualy implemented in the game. In particular rule 18 but also 15 and 16.

This is not a complaint that they are not the same as real sailing. That doesn't matter at all. What does matter is that the players can know the rules as they are being applied and sail accordingly. Otherwise the gameplay experience is frustratingly random and I'm sure you'll lose (paying) players because of it. 

Rather than forcing players to try to reverse engineer how the rules have been implemented (possible, but not fun) it would be much easier for everyone if you can share how they have actually be implemented.

Best,
A new fan of your game

To the other players,
If you agree with me, please get in contact with the developers somehow (DM them on Twitter?) and/or reply to this post with support. If you have managed to work out any of the quirks of the rules and fancy sharing them then that would be great too!

Couldn't agree more JPJPJPJP!  

I've become completely frustrated with Mark roundings.  Complete mayhem.... VR Sailors take tactical  advantage of penalties and simply go around the mark as though nobody else was there.   Only the first, and last boat can predict how a Mark rounding will end up.  Everybody else joins the Mark Rounding lottery and da*n the rules

I too am new to the game.  (but not toSailing)....

Please explain the implementation of the rules as JPJPJPJP hopes.  I fail to see how a boat can gybe directly in front of another boat and gain right-of-way after 1/100th of a second.  "Room and Opportunity to keep Clear"

 

Cheers! ,

Another hopeful Fan.

 

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17 hours ago, PJ_CAN said:

I fail to see how a boat can gybe directly in front of another boat and gain right-of-way after 1/100th of a second.  "Room and Opportunity to keep Clear"

As I've joked before it's room and opportunity to keep clear - for someone with the reflexes of a Space Shuttle commander.

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On 5/4/2020 at 3:43 PM, Sisu said:

As I've joked before it's room and opportunity to keep clear - for someone with the reflexes of a Space Shuttle commander.

or Lewis Hamilton! 

😂

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Funny, ironic or sad that we need to learn special rules for a World Sailing sanctioned game. Instead of writing a list of rules for the game they could use the existing list and change the game to suit. 

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There are lots of good points above. The rules implementation is the single most frustrating thing about VR.

If you don't consult with a certified Sailing Judge, you should.  If what you have implemented is based on a Judge's recommendation, you should fire them.

Why not have your results actually reflect the current RRS? 

And please get rid of the whistle.  What not just a blinking red light on the boat.

-Rich

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